Does anyone know why this is happening or if it can cause any issues with physics or animation? I’ve been trying to make a vehicle model with skeletal wheels and I’m running in to physics issues with the wheels. could this be why?
Thanks. I’m using blender 2.75a and UE4 4.8.3.
yes this problem has appeared again might be an parenting issue but i’d have to double check that, other wise make sure that the armature/root is set to 0,0,0 and that x-axis is forward and z-axis is up
Actually the problem is in the Blender code. I always use the UETools plugin but I also use the above mentioned Kris Redbeard fix. Together they both work like a charm. I just checked the link and it works fine. Though I suggest using a Blender install just for UE4 as opposed to doing this to your main Blender install. This solution has (so far) been absolutely fool proof in every version of Blender and UE4 I’ve used.
example path D:\Blender\blender-2.75a-windows64\2.75\scripts\addons\io_scene_fbx in there you’ll find 2 fbx export files , you can open/edit them with any text editor , personally i use a program called Context but windows notepad/editor should open them as well