Does anyone know why this is happening or if it can cause any issues with physics or animation? I’ve been trying to make a vehicle model with skeletal wheels and I’m running in to physics issues with the wheels. could this be why?
Thanks. I’m using blender 2.75a and UE4 4.8.3.
yes this problem has appeared again might be an parenting issue but i’d have to double check that, other wise make sure that the armature/root is set to 0,0,0 and that x-axis is forward and z-axis is up
I’m having the same problem. Whenever I import a model into UE4 the engine adds a new root.
@Luftbauch, I went to try the method you linked in your post, but I’m stumped at the point you recommend. I’m not sure how to edit the file? In fact, I can’t seem to open it at all.
ok the easiest solution is to re-name the armature in the data section and auctually use that as your root bone, other wise you’ll have to edit the fbx
looks like there was quite i change in the code to add “leaf bones” so atm i’ve no idea how to edit it to stop it exporting the armature as an extra bone
if you need to add anims to an existing rig that you have in UE4 then export it from ue4 as fbx and import it to blender, that way it works once you delete the extra helper/object on the root
Actually the problem is in the Blender code. I always use the UETools plugin but I also use the above mentioned Redbeard fix. Together they both work like a charm. I just checked the link and it works fine. Though I suggest using a Blender install just for UE4 as opposed to doing this to your main Blender install. This solution has (so far) been absolutely fool proof in every version of Blender and UE4 I’ve used.
example path D:\Blender\blender-2.75a-windows64\2.75\scripts\addons\io_scene_fbx in there you’ll find 2 fbx export files , you can open/edit them with any text editor , personally i use a program called Context but windows notepad/editor should open them as well
Ah, thank you. The link asks that I comment out a specific line and save the file. If I open the file in Notepad and edit it, can I safely save it? And will Blender still recognize it as a .PLY?
Sry, seen to late.
Do you fixed it?
About acess denied.
Close Blender first, then start editor(notepad as admin), try to safe then.
Make a rightclick onto file and look if it is safeprotected.