I’ve been making great progress as a result of these tutorials. Thanks again for this.
One thing I’m trying to do now is to make the Idle Animation transform into the Run Animation as a result of the speed of the character, rather than as a result of a custom Boolean. I noticed that the default UE3 Third Person Character is managed by the Run Animation being triggered as a result of a speed float, but I am not sure how to set this up.
Are you aware of any tutorials that provide direction on this?
If any clarification on this is required, please let me know.
Cheers
Matt