Hi!
I have created a character that I want to look realistic, but the texture colours look very differently in Blendas and UE5. In UE5 the texture colours are much more contrasted. I have no idea what I can do to make the object look exactly the same in Blender and UE5.
Hi. Your model has normal map? Because maybe what I saw on your picture is bad shading(hard edge, light where not shuld to be.) caused by not properly setted normal maps. If you have normal map, put a “_n” end of the file and import it(not reimport) in your project, and repleace the old normalmap with the new normalmap in your material.
Hi!
Thank you! I think it’s a bit better because of it.
Is there a way to influence the strength of the normal map direclty in UE5? I think it looks like it is set a bit too strong.