Blender to UE 5 - different texture colours

Hi!
I have created a character that I want to look realistic, but the texture colours look very differently in Blendas and UE5. In UE5 the texture colours are much more contrasted. I have no idea what I can do to make the object look exactly the same in Blender and UE5.


This could be due to a lot of factors. If you double click on the texture for the character, is the sRGB enabled?

I don’t recommend this, but you can also modify the texture within this window:
bild

Thank you for the fast reply!
I’ll have a look at the settings, maybe it solves itself :smiley:

Hi. Your model has normal map? Because maybe what I saw on your picture is bad shading(hard edge, light where not shuld to be.) caused by not properly setted normal maps. If you have normal map, put a “_n” end of the file and import it(not reimport) in your project, and repleace the old normalmap with the new normalmap in your material.

Hi!
Thank you! I think it’s a bit better because of it.
Is there a way to influence the strength of the normal map direclty in UE5? I think it looks like it is set a bit too strong.