Blender to Datasmith

Hello

Thank you for your feedback and sorry for my rudimentary English.

What I want to do is a workflow like this:

PLM = Obj + Metadata
Blender = PLM + UVs + mesh corrections + textures
Datasmith = Blender + Actor + shader + textures

Basically, it’s from the data of a PLM, build files from Blender that can be supported by datasmith with the following elements:

-Mesh
-UV

  • Blendeshape
  • Rigg
  • Metadata
    -Textures

In a Dataprep, add/convert actors with actors from my Framework and generate a scene, all automatically.

I almost got there with the addon below but it’s incomplete.

I know that Datasmith can read files from CAD software but they don’t allow you to do UVs.

Thank you