Hello
Thank you for your feedback and sorry for my rudimentary English.
What I want to do is a workflow like this:
PLM = Obj + Metadata
Blender = PLM + UVs + mesh corrections + textures
Datasmith = Blender + Actor + shader + textures
Basically, it’s from the data of a PLM, build files from Blender that can be supported by datasmith with the following elements:
-Mesh
-UV
- Blendeshape
- Rigg
- Metadata
-Textures
In a Dataprep, add/convert actors with actors from my Framework and generate a scene, all automatically.
I almost got there with the addon below but it’s incomplete.
I know that Datasmith can read files from CAD software but they don’t allow you to do UVs.
Thank you