Hi all,
Does a Blender Addon exist for export to Datasmith format ?
Thanks
Hi all,
Does a Blender Addon exist for export to Datasmith format ?
Thanks
No.
Epic is aware of the request Datasmith for Blender!
but there is still no plan for it.
ATM it is recommended to use glTF / USD or FBX.
Hello,
thanks for this reply…
Datasmith or interchange or gltf or usd or FBX…
what is the goal of all of this…
Datasmith is a good idea but seems so much limited for industrial pipeline…
I don’t undesrstand how EPIC see the workflow for industries !
Are you using UE or Twinmotion?
Which feature of datasmith would you like to have to transfer data from blender to UE/TM.
There is already a lot that can be carried between Blender and UE.
Which format or pipeline to use is dependent on your use case and is a complex question to answer.
It depends, which software you use, how complex is your scene, what type of information you expect to carry between your software and UE, would you send back data from UE into your DCC, does the data you get from your DCC should also go into another software, etc.
FBX, glTF, USD are industry standards, so we are supporting them. 8 years ago uDatasmith was created because either enterprise DCC does not support “game file formats” or not to the extend that was necessary.
Interchange is not a file format, just a more customizable way to get any of those formats into the engine.
Hello
Thank you for your feedback and sorry for my rudimentary English.
What I want to do is a workflow like this:
PLM = Obj + Metadata
Blender = PLM + UVs + mesh corrections + textures
Datasmith = Blender + Actor + shader + textures
Basically, it’s from the data of a PLM, build files from Blender that can be supported by datasmith with the following elements:
-Mesh
-UV
In a Dataprep, add/convert actors with actors from my Framework and generate a scene, all automatically.
I almost got there with the addon below but it’s incomplete.
I know that Datasmith can read files from CAD software but they don’t allow you to do UVs.
Thank you