I am trying to make a cinamatic in UE4. But I was wondering how to use the smoke simulations from Blender 2.83 (openVDB files) in UE4.
Is there a way to do this, or should I suggest this as an new feature? (And if the last: where could I do this?)
Thank you in advance for responding!
you can try flipbooks
or just composite the smoke afterwards in post