Blender Skeleton Mesh Scale proble

So when i import from Blender to UE4 i get a Scaling problem with the Mesh.
The Shelton it self is correctly scaled but the Model it self is tiny and the rotation is wrong.

can anyone help?

Using the Scale in Blenders .FBX causes either the Mesh or the Skeleton to scale, not both

Converting the fbx file doesn’t work either

Working now, Reimports where causing issues with the Skeleton when the Mesh was scaled correctly. Just deleted the Content from the list then reimported