Blender Skeletal Mesh Import Help

Hello,

I’ve been trying to make a real simple vehicle that’s just a large thin cube with some cylinders by the four corners as the wheels.
However, when I import the mesh, all of the objects are separated inside of Unreal as appose to having one mesh.
Here’s a screenshot to better explain.

I also recorded a quick video to further explain:
https://drive.google.com/file/d/0B0eV5r9stGxabU82cnVLT3dTOFE/edit?usp=sharing

Any help is appreciated, thanks.

you meshes are separated because they are individual objects/meshes in blender, after you create the first cube switch into edit mode, then when you duplicate/create new parts they will all be part of the same object instead of individual object/meshes and will import to UE4 as 1 mesh.

hope that helps:)

Great, I think that will work, thank you very much!

I do feel however that there must be another solution as well.
I watched this tutorial video:

and it looks like he’s got the wheels as individual objects in Blender yet when he imports into UE as a skeletal mesh, its all one object.
Now when I import as a static mesh, my mesh comes in all as one object, it’s only when I import as skeletal mesh that everything get’s separated.

Try parenting all objects to one root object and then export it. I.e. parent the cylinders to the cube (select cylinder then cube then hit CTRL + P). That should help. That is also what it looks like the guy has in the video.

Let me know if it helps

Fantastic, it seems to be working now. Thanks for the tip.

I thought I was doing that, however I was parenting by Vertex. This time I parented everything by Object and that seems to be the trick.
Thanks again.