I’m trying to make a vehicle skeletal mesh using the UE4 vehicle system. However, my physics are acting up and the wheels are not working and it’s due to this issue of the skeletons component scale not being in line with the local scale.
Here’s what it looks like:
Does anyone know why I’m getting this issue? I’m using Blender 2.75. Are there any settings I need to change about my blender scaling/scene setup/exporting to make the workflow of this smooth? Thanks.