I’m trying to animate a blooming flower in Blender like in this tutorial
(Animation of the petals start at 30:00)
I recently discovered (thanks to this thread: https://forums.unrealengine.com/showthread.php?63075-Animation-WORKS!-Morph-Targets-NOT-imported&p=249035#post249035) that it is possible to export shape key animations from Blender to ue4. The problem that I currently have is that, like in this tutorial above, my petals are connceted to the “petal holders” via Mesh deform modifier, which are more or less cubes that deform my petals. When I export my animated flower to unreal engine 4 my petals aren’t animated at all, but just my petal holders. My question is if there is any way to get my petal move like the petal holders in unreal engine 4 or if it is impossible to get it working.
Thanks in advance