I’m able to use the Send To Unreal 1.4.1 with Blender 2.83.5 and 2.90.0 to add meshes, skeletons, and animations to an Unreal 4.25.3 but everything faces the Y axis and not the X axis.
Even manually exporting to FBX and telling it to use Z up and X forward doesn’t work. The closest thing I’ve found so far is manual export to FBX with default axes and when importing force front X axis but then some of my animations get messed up. I’ve watched several youtube tutorials on how to export from blender 2.8+ to ue4 and most of them are manual FBX and tell you to change the axes in the exporter and the few videos on send to unreal don’t mention anything about things facing the wrong way.
Anybody have experience with getting things from blender to unreal and can help?