I exported the trashcan model from the reflections subway demo then re imported it into a blank project.
I then imported it into blender, changed nothing, and exported it again.
When the blender exported model is imported into ue4 and the original file is imported there is a very obvious difference in shading quality under the same import settings.
I’m not sure how to get around this, I have thought for the longest time that my lightmaps have been the issue but it seems like blenders fbx export is a bigger issue.
I am currently using the preview build of blender 2.73, but the issue has been around since I began using blender and UE4 together.
I suppose I would like to ask if other blender users have better luck importing?
And if so what model preparations or export settings do you use to get around this?
I’m going to try a bunch of things and try to find a work around myself in the mean time. If I find anything I will update the thread.
He is the same trashcan imported twice, the left is from blender, the right is directly from reflections subway.