Blender props to Unreal nanite

I wanted to transfer props from blender to UE 5.3 nanite. Do you have any pro tips on how to prepare the mesh? Are there any remeshers that will make a mesh that works well in nanite?

cheers
T.

Hi @tzablo1
Let’s see…

Mesh resolution: Have a high polycount, but avoid excessive tessellation; Nanite does LODs for you. Ensure that the polygons are well-distributed based on visible detail.

Geometry and topology: Use quads for clean geometry; Nanite works with triangles, but begins with quads for easier modeling. Avoid N-gons, and triangulate if needed.

Remeshing tools: If you are working with high-res meshes, use the Blender Remesh Modifier or ZBrush/Meshmixer for retopology; the goal is to have an even distribution of polygons and lower resolution if detail is not necessary.

UV Mapping: Ensure clean, un-overlapping UVs. Nanite doesn’t require lightmap UVs; however, having proper UVs helps with textures.

Textures: Use high-res textures but avoid excessive detail. Nanite does well with small surface details, so normal maps or detail maps can be baked if needed.

Importing in UE5: Make sure to enable Nanite for the mesh during import, check for proper scale and orientation and test with Nanite Visualization mode.

Final Checks: Test Nanite LODs to ensure correct working both up close and from far away.