I wanted to transfer props from blender to UE 5.3 nanite. Do you have any pro tips on how to prepare the mesh? Are there any remeshers that will make a mesh that works well in nanite?
cheers
T.
I wanted to transfer props from blender to UE 5.3 nanite. Do you have any pro tips on how to prepare the mesh? Are there any remeshers that will make a mesh that works well in nanite?
cheers
T.
Hi @tzablo1
Let’s see…
Mesh resolution: Have a high polycount, but avoid excessive tessellation; Nanite does LODs for you. Ensure that the polygons are well-distributed based on visible detail.
Geometry and topology: Use quads for clean geometry; Nanite works with triangles, but begins with quads for easier modeling. Avoid N-gons, and triangulate if needed.
Remeshing tools: If you are working with high-res meshes, use the Blender Remesh Modifier or ZBrush/Meshmixer for retopology; the goal is to have an even distribution of polygons and lower resolution if detail is not necessary.
UV Mapping: Ensure clean, un-overlapping UVs. Nanite doesn’t require lightmap UVs; however, having proper UVs helps with textures.
Textures: Use high-res textures but avoid excessive detail. Nanite does well with small surface details, so normal maps or detail maps can be baked if needed.
Importing in UE5: Make sure to enable Nanite for the mesh during import, check for proper scale and orientation and test with Nanite Visualization mode.
Final Checks: Test Nanite LODs to ensure correct working both up close and from far away.