Hi all!
I want to creatr a tree with pivot painter implementation. but i had a bug or smth on export mesh from Blender with 3rd level of parenting.
I had leaves parents to branches and then branches parent to trunk? and after export in UE4 i got this https://i.imgur.com/TCIQQSw.png
What can go wrong? For example mesjes with 2 level of parenting works fine.