Blend has a few rigging issues when it comes to importing into Unreal Engine. It be a miracle if I can get an epic rig to export from blender into Unreal Engine and not have any misshapen animations as Blender likes to separate all the bones when it puts them in the t-pose
surely it must be some kind of bug in Blender because it changes all the orientation of the bones and rotates them, and causes issues, or is there a way to import the rig so its in its relaxed a-pose
and not the t-pose so it don’t upset the bones?
As for BSP, you can make crude looking caves with it and also simple shapes, but its too limited.I want to bend a segment to create a curved corridoor and unable to because there’s no bend option in the geometry editor that I can see of. The bend mesh function is a basic tool that should be included.