I also want to fill in a bit more information regarding the more general question about which software to learn. I’ve seen this question so many times, in fact, I have also asked this question previously in my own “learning phase”.
So, if we consider the licensing issues to be nonexistent, and just try to compare the different solutions that are out there (3DsMax, Maya, Blender, ZBrush, MODO, Cinema4d, Houdini). You will soon find out that hey, they can all pretty much do most of everything. Of course, some are better at certain things than the others, but in the end, it all comes down to small preferences to be honest.
So here is my tip for you, if you have the opportunity to use both Maya and Blender, do it. You will find that your understanding of how to do things will increase by a large amount. You can obviously keep one of the softwares as your main program, but constantly try to learn new things in the other. Why is this important then? Well, I’ve learnt that sticking to one of the softwares can also make you get stuck in old habits, never really trying to improve workflow, how to tackle problems in a different way and so on. Also, finding tutorials for one software for every single thing you want to make can be really difficult, so being able to switch between programs can be a lifesaver sometimes.
Secondly, if you want to continue working with 3D, maybe at a studio with a couple of employees, or even at a really big company, having a wider range of programs at your disposal is a huge advantage. This will have given you more insights into the world of 3D and will definitely make you stand out. And hey you just doubled the amount of jobs you can apply for
Lastly, saying that Autodesk is going to go under in the near future is, according to me, very naive and is not at all correct. The bigger companies are still and will continue to use Autodesk products in the future. Why? Because they are by far the most “complete” line of products and have cross-functionality like no other. I would still consider Maya and 3DsMax to be superior to Blender, and to add on top of that being able to use Autodesks other programs, such as Alias, VRed, MotionBuilder, is something you really cant find with other companies.
TL;DR Use whatever program will work out for you according to the licensing issues, but alway consider to have at least one secondary program that you learn new things in. Believe me, it really helps.