Hello guys,
I tried making my own MetaHuman. I scanned my face, saved it as .gltf and imported it to Blender. It was perfect in Blender. I export it as .fbx (with “Path Mode” to “Copy”) and imported it into Unreal Engine 5. There are only two files shown, 3DModel_002 (which is supposed to be a texture but it’s fully white) and the mesh of my face. I tried everything but can’t get the textures to work. Yesterday I imported the first mesh I made and it worked, but I didn’t like it, so I decided to make a new one, which doesn’t work. Is there any fix?