I am sure this has been asked before but I like working with multiple objects displayed in my Blender viewport at once for the sake of comparing them together as I work, however whenever I export any of them to UE5 the origins in UE5 is that of the Blender workspace’s origin and not the individual object origins. As I am working with modular building objects I would like to speed up my workflow rather than constantly managing Blender files for each object. Any solutions as of now? Much appreciated, a hobbyist game dev in the making.
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I would just export each object separately after comparing them.
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