Created a carpet in blender, Try to export it to Unreal, but just shows an empty plane. Any suggestions?
Particle-generated geometry in Blender won’t get written out to the .fbx file, you’ll have to apply it in blender first. However, your current setup will generate waaaaaay more geometry than a real time rendered can reasonable handle. I would recommend using a material in unreal to create the look and feel of your carpet instead of relying on every single strand being geometry.
Dang, Okay. I should’ve known that, thank you anyways.