I’ve been playing around with Kinect V1 MoCap, and I’ve tried importing the animation in my UE 5.6.1 project, but for some reason the skeleton seems to collapse on itself and I get a “ball”…
In Blender, I’ve retargeted the animation skeleton to the “Unreal 5 (Manny)” skeleton from “Game Rig Tools”, and exported the “root” skeleton as a FBX, similarly to how I would export a rigged 3D model.
The process of exporting/importing a 3D model with this rig works fine, so it’s not that…
When importing it, similarly to how I would import a rigged model, I’m using the “SK_Mannequin” Skeleton since I’ve retargeted the animation to that type of skeleton.
I can see that the motion information is present in the imported animation (since it’s moving), but how do I normalize the skeleton so it’s not a ball anymore?
I’ve tried upscaling the Skeleton in Blender and applying the transform, but that didn’t work…
I’ve also tried upscaling it during import, but that also didn’t work.