Blender MetaHuman DNA Addon Update - Seamless Facial Controller Integration

Hey everyone, I wanted to share a major update on a project I’ve been working on: a **Blender MetaHuman DNA Addon**, which is now nearing its final stages of development. As shown in the video, the complex facial DNA and rigging controllers are fully synchronized and working flawlessly right inside Blender. It took a significant amount of coding and troubleshooting to bridge the gap, but seeing the facial expressions deform so smoothly makes it all worth it! I’m currently putting on the finishing touches and preparing for an official release soon. I would love to get your thoughts, technical feedback, or any specific features you’d like to see from a MetaHuman-to-Blender workflow perspective! Thanks for checking it out!