Blender Materials to UE4

You may want to try a displacement map and hook up your textures to a bump offset. You can also use an alpha layer, but really any kind of bump map should do the trick (I even found a blurry specular can do the trick).

You can also hook up a clamp for even more control over your values.

I personally have no experience with Blender, so I can’t really help you there…