Blender material Bump node in Unreal Engine for Clay Shader

Hello,

I am trying to reproduce the material “Clay Shader” shown here: Blender Clay Stop Motion Shader Tutorial - YouTube

In the material they create in Blender they use a texture linked to a bump node as input to the normal as shown here:

I would like to do the same in Unreal Engine, I tried the BumpOffset node but without suceess as in here

I would like to get the following aspect:

Am I using the BumpOffset node correctly or should I use another node?

Thanks for the link, so if I understand correctly the Bump Offset node is for creating parallax like effects ?

I tried using the method described in the video but the result is not what I want as can be seen here:

You’ve got to give it something to work with. Like a height map :slight_smile:

I was going to say, it needs a normal map or something to go off of, it would also help if you used a texture to accent it, then just overlay a color onto it if you want to change it on the fly in game.