Hello,
I am trying to reproduce the material “Clay Shader” shown here: Blender Clay Stop Motion Shader Tutorial - YouTube
In the material they create in Blender they use a texture linked to a bump node as input to the normal as shown here:
I would like to do the same in Unreal Engine, I tried the BumpOffset
node but without suceess as in here
I would like to get the following aspect:
Am I using the BumpOffset
node correctly or should I use another node?
Thanks for the link, so if I understand correctly the Bump Offset node is for creating parallax like effects ?
I tried using the method described in the video but the result is not what I want as can be seen here:
You’ve got to give it something to work with. Like a height map 
I was going to say, it needs a normal map or something to go off of, it would also help if you used a texture to accent it, then just overlay a color onto it if you want to change it on the fly in game.