Blender - is there any easier to use alternative for simple content?

It depends. Here are the restrictions (the restrictions for the new version are unknown):

So whether or not these restrictions matter depend on your workflow. For example I use Substance Painter for texturing so I want to export high poly meshes to create the meshes directly in SP but with Modo Indie you can’t because of the poly limit. When I brought this up in the blenderartists forum people asked me why I wanted to sculpt in Modo in the first place which was a bit confusing, I thought Modo would have good sculpting tools by now (Blender’s dyntopo has been around a long time now). :stuck_out_tongue: To get around this you could bake your maps in Modo, but this breaks your workflow for no good reason.

The poly limit can also screw you over if you want to export whole scenes (think levels) at the same time and import them in UE4 with the new Import scene feature. 100k polys is not a lot when you’ve got a bunch of static meshes in your scene and it would be weird if the new Modo 10 is all about “PBR viewport! easy export to UE4! yeah!” and then screw all Modo Indie users over by not letting them export entire maps made in Modo.

Another thing is the ability to use user scripts/python, I find this really useful in Blender and often create simple one-off type scripts for repetitive tasks, for example during rigging/animation. It would be really useful to use other peoples’ tools made in Modo but again in Modo Indie you can’t. Being able to create user made tools is nice and can be especially useful in game asset authoring workflows where you can create scripts and tools that all of your artists can use. So the question again is: why can’t you do this in Modo Indie? To me it just seems like arbitrary restrictions that are there to make you unhappy and want to buy the full version of the software. :stuck_out_tongue:

The rest of the restrictions shouldn’t matter much if you’re just making game assets. If you only use Modo it might not impact you at all, but from my viewpoint coming from a software that’s free with no restrictions at all, the thought of paying every month for a software with restrictions doesn’t really feel like an upgrade. To each his own though. :cool: