I’m trying to make a simple android game, but I’m really struggling with blender. My experience to date in terms of creating 3d models and whatnot is limited to a small project I did in school some 12 years ago using 3d studio max. However, looking back, what I created was more advanced than what I’ve done in blender so far and it was much much easier and more intuitive. I did a simple tutorial in blender for a low polygon tree, and I must have used 20 different keyboard shortcuts.
I’m sure Blender is very capable, but this is just a side project during my (very limited) free time so there is no way I can remember all this in between the times I get some time to work on it. I’m only creating some low polygon assets and hopefully some simple animation, so I’m hoping people can recommend some easier software to use? I don’t need all the bells and whistles, but I also want something suitable specifically for importing to UE4 and for my circumstances.
I would love to work with 3d studio max, but it seems to be impossible to get hold of without paying an arm and a leg. And even though I’m not planning on making any money on my game, I do hope to one day get to a point where I can put it on the play store, and I rather not have assets created with pirated software, which is why I don’t want to go that way. I am however willing to pay a small amount if there is a way to get hold of this or some other good software legally even though it’s just a hobby. Say a couple of hundred or so at most, if there is enough reason to do so.
So yeah, I’ve tried to search this subject, but it’s difficult to find anything that everyone doesn’t shoot down. The only free alternative that people are actually consistently recommending seems to be blender. And all paid alternatives seems to be thousands of dollars. And I also don’t want to try all these other not-so-recommended software programs just to end up wasting my time learning programs which I later realise are not suitable. So yeah, what would you recommend and why?
Bonus question: I’m creating a tower defense game. I’ve never created animations and my static mesh creation is limited to a couple of tutorials. But to decide which area to focus on, how should I rotate/pivot the towers? Am I supposed to create animations with bones etc? I saw some guide where the guy just created a base and a tower and then rotated the top piece, which would be very easy to do I think, but it seems a bit hacky and I suspect it would start to get tricky when pivoting and the different pieces start cutting into each other etc. But maybe I’m overthinking it for a simple Android game.
Any other suggestions for a rookie in terms of learning how to create (simple) 3d content is also much appreciated. Thank you!