Blender is making me cry

Which kind of problems do you get, because my team and I are exporting skeletal meshes since february without having any problems? :slight_smile:

We use a very simple workflow:

  1. Creating the rigg (just a ordinary one which is shown in every rigging tutorial)
  2. creating animations (we also create them like in the youtube tutorials)
  3. scale everything up or down -> Object - Apply - Scale/Rotation/…
  4. export it -> Mesh + Armature
  5. Import it with the base settings (enable import animation)