I am curious roughly how many people have actively requested better blender asset intergration? and how soon can it be expected? I saw it discussed in an official live stream, that it was being raised by the community.
It is one of my only sore points with UE4, if this question is deemed unanswerable, just add this as another vote toward facilitating it as a feature. Even if just by posting an example of how to integrate such a plugin to the blender community to fully facilitate and invite C++ blender programmer/s to tackle it?
FBX is definitely not ideal in many cases Static meshes are fine, however my experience with animation is entirely unsatisfactory and broken. while I am currently involved in a student project and have access to academic licenses of autodesk software, this is not something I want to worry about in the future.
I know a modest community of aspiring devs and upstarts that plan to use blender as their 3D suite of choice and would love to be able to boast a robust support for it by UE4, as it really is an industry class tool. So kinda advocating on their behalf too.
Also not so much a question, just letting you guys know I got an engine subscription day one, and it prompted me to re-install Windows, after a year of ditching it in favour of Linux. So yet another vote for a linux native editor from me also!
(Something that got me majorly excited was something I had prototyped last year with blender’s GLSL node system, which is fundamentally identical to the layered material system, yet I had no real way to easily apply in a production, no other publicly available engine i am aware of do it, and blender game engine is limited, and no contender to Unreal, so to see that pipeline i already formed a deep understanding of being a core feature of Unreal 4 was utterly awesome)
I’ve been trying out dozens of engines over the past few years, looking to find the tool i want to use to create my first substantial and well actually finished game, and been dissatisfied by all of the engines tried. Been trying to go it indie, so productivity is hugely important to me, nothing quite lived up to that need, and i didn’t get much further than quick tech demos before i got sick of code-centric pipelines as an art-centric person. Or frustrating limitations in some form or another. You guys have nailed that, and I can’t state how awesome that is!
Probably wouldn’t have been so incredibly wordy if you guys hadn’t promoted your desire to hear from the community, keep up the awesome work guys!