As I export an FBX, the final result appear segmented in normal space (blender 2.8/UE4.25)
I optimized my UV’s to save some spaces so I split some parts
but the splits appear in unreal in normal space
there is a clear seam appearing since I optimized my textures
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I tried tweaking different parameters when exporting FBX from blender, but this remains
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tried merging the faces in case they were split but they form one single object
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removed the marked edges in blender
any help appreciated