Blender import of animation and mesh isn't creating a skeletal mesh but unreal engine is saying there's a skeletal mesh?

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Hey, im trying to make a game for my uni course as one of my second year projects, and i’ve been experimenting with using animations of objects to make the game feel a little more developed. The animations in blender are relatively simple, just using key frames at certain points to make something open and close. I’ve done this before with 2 models and its worked fine, the animations are a little stretched but they work and in the game simulation cause no problems and work as intended. The player reaches a collision box around the checkpoint, the first aid box opens. The player has the key and stands on the till box, the blueprint checks the player has the key, it plays the animation and launches the player. Both of these work as intended. I can’t for the life of me remember how i managed to get these to work when i couldn’t import a skeletal mesh last time. But the thing thats stumping me is that the skeletons of the animation for the pod chute are being imported with a skeletal mesh, which isn’t visible in the content browser. i might be being dumb and missing something really crucial and simple. I just can’t seem to figure this out, I dont know how I’d go about finding the skeletal mesh as it just doesn’t seem to exist despite the skeletons having a skeletal mesh.



These are the import options I’ve been using to import the mesh + animation too.
I’m still learning unreal engine and have asked my friends and searched online for the answer but nothing seems to be working.
I’ve looked through similar forums and apparently ticking override full name worked for them but when I try ticking that it still doesn’t import a skeletal mesh.
I’m fairly new with blender too so i might need to change settings in there as well but other than that i’m completely stumped. Any help would be greatly appreciated, I’ll keep trying to fix it in the mean time.

I just managed to figure it out, i was importing the animation and mesh by dragging and dropping the files into the content browser. I instead tried to import it via the file, “import files” menu in the drop down menu. Will be sure to write this down so i can avoid this problem later on.