Blender import mesh faces go shadows and normals are flipped



So my face orientation are right, but in unreal engine 5 it shows that they are flipped and dark. Any recommendation please ? It’s a school project.

Hi. Maybe you didn’t applayd the rotation and scale to your mesh before export. Select your mesh hit CTRL+A → rotation and scale → check normals again, then export to unreal.

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omg thank you ! ure a lifesaver, it worked. thousand of thanks ! have a good day.

Muchas gracias, me ayudo de igual manera