Greetings chaps,
As someone who is trying (desperately) to create a skeletal mesh in Blender that can use the mannequin animations in UE4 (skipping re-targeting)…
Does it matter the orientation of the root bone? Should be pointing forward, up?
Greetings chaps,
As someone who is trying (desperately) to create a skeletal mesh in Blender that can use the mannequin animations in UE4 (skipping re-targeting)…
Does it matter the orientation of the root bone? Should be pointing forward, up?