Hello UE4+Blender users,
I started studying blender last year and now taking a bite at UE4.
Anyone kind enough to explain to me how I could avoid the Multiple Root Bones error, during the FBX mesh/skeleton import?
The solution I found was to unparent all bone relations, and then parent everything to the Root bone.
This worked, however, my pose mode and animation got messed up…
How do I retain my pose mode/animation, whilst setting the root bone parent connection?
Hope I made sense
Unreal Engine 4.6.1
Thanks in advance, if anyone can help me out.