**Blender Fracture Simulation Alembic Import Failing in Unreal Engine (Works in Other Software)**

I created a fracture/destruction simulation in Blender. I baked it and exported it as an Alembic file (.abc), as I always do, then tried to import it into Unreal Engine — but I’m getting the error shown below. On top of that, even though Unreal seems to recognize the correct end frame, the timeline panel still shows it as frame 1. When I import the same file into other programs, it works perfectly fine. What could be causing this?

Hello there @muradmammmad!

From what I can see in your screenshot, your setup and import parameters are in order, so the transfer should work. Just in case, please ensure that you are following the entire importer workflow. To do so, you can review Epic’s doc on the matter, here:

I would also recommend defaulting the settings in both UE and Blender, to ensure you start from a clean slate. Additionally, you can check the following video guide that covers the entire process.

If the issue persists even after securing all the workflow, then we will need you to send the Output Log details, which should include info on what exactly is failing during the transfer.