I created a fracture/destruction simulation in Blender. I baked it and exported it as an Alembic file (.abc), as I always do, then tried to import it into Unreal Engine — but I’m getting the error shown below. On top of that, even though Unreal seems to recognize the correct end frame, the timeline panel still shows it as frame 1. When I import the same file into other programs, it works perfectly fine. What could be causing this?

