Blender FBX to UE4 adds an unwanted root bone

So I am trying to make a car (its actually stupid hard and I dont know why) and whenever I import the simple model ive made and rigged in Blender and imported to UE4, the Skeleton has a root bone at the origin point that is creating a collision box. Is there a way around this beside just deleting the collision box? Because I think its causing all my issues (I.E tire’s get no collision even though they do in the physics asset. or they bounce around and flip the car all over the place for no reason) Please help. I just want to add a car to my game and ive been trying for hours with no luck.

hi