I was just trying to check out moving some assets over from UDK 3 to UDK 4 and hit this wall with that file format is not supported.
IE I was using blender to export skeletal meshes and animations. As far as I am aware of it is not currently possible to export .FBX Files from blender into UDK without real issues. I tried before when working out our content pipeline about a year ago. I just tried again and the model is scaled way down and rotated the wrong direction while the skeleton is correct. I had this problem before in the UDK 3 which is why I went the .PSK / .PSK route with blender and that worked fine in UDK3.
So what your saying is our content pipeline is not valid for UDK 4 that blender is pretty much not supported and they want you to go with some expensive development suite after they just made such a huge jump to the 5% revenue approach.
I am sad, yes I saw another thread about this format as well, but this was to ask if anyone else has skeleton and animation exportation from blender working. If so can you please provide version details and any special setup instructions that you did to get it to work. Again PSK/PSA is the only working method I have for blender to UDK3 and I still had to go in and edit the script file a little bit to get that to work.
Thanks in Advance but if this isn’t possible then moving the project over is defiantly not possible.