I was watching a video on YT to do height maps in Unreal.
It requires a dense mesh to get good results.
I created on in Blender and exported it as FBX file.
I imported it into Unreal.
The mesh looked fine, and was a dense mesh.
But when I applied a material to it, it didn’t show up.
The height map material didn’t work.
Also a normal material/texture didn’t work either.
Here is Blender project + exported mesh…
MeshTest.zip (2.9 MB)
Thx, it works now in Unreal.
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