Blender > Fbx > Import > Meta Property Access?

Turns out I’m just a newbie at python;

check custom properties during blender fbx export

unreal py script, gotcha for me was the prepended FBX. convention.

import unreal
al = unreal.EditorAssetLibrary()
a = al.load_asset(“/Game/cubemeta”)
m = al.get_metadata_tag_values(a)
m[“FBX.meta_prop1”]

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