Is there a way to associate meta data from blender, exported as fbx and imported into Unreal to access some sort of meta properties? I see Blender has a Custom Properties section and I can add a typical key/value pair. I’d like to access this data from a custom workflow python script but atm have no idea how to query that data.
A use case might be I’m designing a level and want to associate a pickup items with various points. Harder to reach items would be worth more points. Atm I design levels in Blender and I intend to keep the workflow there. I can set a custom property of “meta_pointvalue” = 10, but have no way of accessing this within Unreal atm. There are other use cases, just wanted to add an example.
Is there a way to set tags on Blender > export fbx so I could use something like get_metadata_tag via the EditorAssetLibrary in python? (unreal.EditorAssetLibrary — Unreal Python 5.0 (Experimental) documentation)