I’ve read many many post on this subject, some old, some more recent, but I can’t seem to find an answer to my problem.
Exporting a simple mesh with an armature from blender as a binary .fbx and importing it into unreal works perfectly fine, expect that I get duplicated bones, please see the attached screenshot.
What I’ve tested so far:
- Checking “Import Meshes in Bone” → does not change anything
- Playing as much as I can with all blender export settings, nothing matters
- The only workaround found is to export as an ASCII FBX, this gives me exactly the right number of bones, but the scale is now completely messed up and I would prefer to use binary files.
Any help will be greatly appreciated, thx!