When I export the animation as fbx for UE4 there are lot of garbage animations some of which are 2 frames long and others are same length as the required animation.
Once I made a walk cycle (~15-20 bones) of 180 frames with 30 fps and the exported fbx was 40MB!!! Lot of it was garbage animations in which the mesh was just twisted and deformed like hell, but my correct animation was somewhere among them.
In short when I import the fbx there are like 20 other animations imported along with the animation i want and I have to delete the others
So can anybody tell me how to avoid it? or how to manage and export multiple animations as fbx?
what i do is make the animation using keyframing , ik and directly select the armature and mesh and export is using FBX with selected objects , baked animation ,all actions ,NLA strips checked in export.
Please guide me