When I import my model (using the settings found in Blender & UE4 | 01 | Live Training | Unreal Engine - YouTube expect that I only exported mesh and in unreal I didn’t import as skeletal since it is static mesh) it says: “knight_11test has degenerate tangent bases which will result in incorrect shading.”
I tried some experimenting and figured out that it’s caused by mirror modifier. (I didn’t forget to apply it.) same thing happens if I duplicate the mesh in edit mode and scale it by -1 on x axis to mirror it manually. (I recalculated normals after this).
My blender version is 2.73a and UE4 version is 4.7.2
Does anyone know how to solve this or do I need to model both sides?
If needed I can send both the blend and fbx file.
p.s. English isn’t my first language so I’m sorry if there are any errors in my post.