since Blender use the new FBX 7.4 binary format, i can’t export a collision. Is this a problem of Blender, or a problem of UE4? Or do i something wrong? If i export with 6.1 ASCII, the collision works fine, but than i have the old problems with wrong axes etc. If there is no solution at the moment, is it possible to edit a collision in ue4? My Mesh is a wall with a hole and auto created collision ignore this hole…
Take a look at this video: Do you create your collision the same way as shown in the video? + make sure that you disable “use one convex hull…” and “auto generate collision” in your import settings
I have no “use one convex hull” option, in the import Dialog… now i doubleclicked on the mesh in ue, searched for “use one convex hull”, turned it off and reimported the mesh… now it works thank you