TLDR; Can we export from blender an FBX file without bones an animation or is it mandatory to use bones?
As a test subject I used a box broke it apart in blender and exported and imported into unreal engine, for the most part this worked as expected, except I’m missing the animation of the box exploding, why you might ask am I using blender to blow things up when ue4 has it’s own destruction tool(s) because I couldn’t for the life of me get those to work, so i figured that blender or lightwave would be good enough to at least get a static animation of something breaking apart, I’m not working on a game but a short film, so if there is a way to import animation without bones and all that mess which I don’t actually need it would be cool to know.
Thanks for any advice.