Blender Export : Skeletal Mesh Problems (Bounds & Blend Shapes)

Hey there… I have two problems when I try to import my animated Blender-Character into UE4:

  1. My Bounding Box (“Bounds”) is way to big


  1. My Blend Shapes (/Morph Targets) make the model morph into a weird pose. They deform the right portion of the body, but I think in addition the mesh deforms into an upright walk pose, which should be handled by the bones-animation, not the Blend Shapes.


If it helps, here are my Export/Import-Settings:


Help would be greatly appreciated.