Hi all. I’m exporting my character’s arms with FBX and it seems to be all fine in-game,
However my asset editor has the mesh really small, as you can see with the bones.
The thumbnails for the assets are also really small.
What do you think could be causing this? I have turned off “Automatically Scale Bones” since this messed up the skeleton structure in animations.
Any help is greatly appreciated.
JoSf
(JoSf)
December 12, 2022, 2:47pm
2
Are you using BlenderTools as your exporting pipeline? I would use that and read its documentation on how to do the exporting.
In blender, set the scale properly. look it up.
In engine, make sure you aren’t overwriting the scale.
Some tuts on setting scales probably here:
VIDEO
Yes, I am. I left the scale in blender as meters and 1 unit as it told me to. I’ll check out the docs in a bit.
Definitely not one meter.
I know it does not use the 1 meter scaling, but when I leave the settings as they are it imports fine and the scaling is correct. It seems that it is just the animations that aren’t scaling correctly. They do play correctly, however.
If your scene settings in blender are set to 1 meter. That’s the problem.
If with that as a base you export, and the engine is fine. You probably set a custom scale value on the import settings.