Blender custom collision box FBX importing madness

I don’t what’s going on anymore. I’m trying to break down a big object from Maya into seperate pieces in Blender 4.3. I’ve recreated its collision boxes with the correct names. No matter what I do, Unreal Engine 5.3.2 won’t import it. It keeps saying “Could not find node”, or “Could not find geometry”. I’m not sure what I’m doing wrong as I was doing what several Youtube videos are showing for bedim.

Here’s screenshots of what I’ve done:

I selected all objects for import

This is the setting I have for exporting:

It always ends up like this now:

Anyone knows what’s going on? I can only use Blender right now.

Hello there @EL8MWKdZDqdsDyW !

Yeah, sending assets between UE and Blender can be a headache.

For these cases, the usual approach is reset export/import settings in both UE and Blender, and to make sure that any transforms and/or modifiers are implemented before transfer, which I believe you have already covered (please double check, just in case).

I would suggest trying the following addon for Blender, which eases the transfer process, and gives you a bit more of control over it. Please check the link below:

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Thanks for the info. I haven’t done anything to the export/import settings for both programs, so they’re fine. Here’s what I have for Unreal Engine:

Screenshot 2026-01-20 163038

Screenshot 2026-01-20 163038679×1183 64.8 KB

Screenshot 2026-01-20 163057

Screenshot 2026-01-20 163057694×1176 79.2 KB

Even pasting the FBX into the content section of the project folder didn’t work. It would “pretend” that it did, but the mesh and its materials never show up in its new folder.

The only thing would be that the piece and collision boxes has history on it from being moved around. I can’t figure out how to erase their transformation history on Blender.

Also, where do I download that add-on you’ve mentioned? I’ve gone to the link, but I don’t know what to click on.

I’ve figured out why the mesh wouldn’t import. When I selected everything on the collection section, it didn’t select the mesh with everything. So that problem is solved. Now I’m trying to get the collision imported correctly, cause it’s not reading them now. All I get is a giant box.