I don’t what’s going on anymore. I’m trying to break down a big object from Maya into seperate pieces in Blender 4.3. I’ve recreated its collision boxes with the correct names. No matter what I do, Unreal Engine 5.3.2 won’t import it. It keeps saying “Could not find node”, or “Could not find geometry”. I’m not sure what I’m doing wrong as I was doing what several Youtube videos are showing for bedim.
Yeah, sending assets between UE and Blender can be a headache.
For these cases, the usual approach is reset export/import settings in both UE and Blender, and to make sure that any transforms and/or modifiers are implemented before transfer, which I believe you have already covered (please double check, just in case).
I would suggest trying the following addon for Blender, which eases the transfer process, and gives you a bit more of control over it. Please check the link below:
Even pasting the FBX into the content section of the project folder didn’t work. It would “pretend” that it did, but the mesh and its materials never show up in its new folder.
The only thing would be that the piece and collision boxes has history on it from being moved around. I can’t figure out how to erase their transformation history on Blender.
Also, where do I download that add-on you’ve mentioned? I’ve gone to the link, but I don’t know what to click on.
I’ve figured out why the mesh wouldn’t import. When I selected everything on the collection section, it didn’t select the mesh with everything. So that problem is solved. Now I’m trying to get the collision imported correctly, cause it’s not reading them now. All I get is a giant box.