what tool do i use in blender to set up the wheel/chassis hierarchy?
i know you dont use bones and some things ive tried are almost there but i need a little help to get it right
closest so far is:
parent - object, puts the wheel bones at 0,0,0 so the wheels flail around in ue4
parent - vertex, kind of works but only 2 wheels are ‘attached’ in ue4 and the front wheels go wobbly when you turn
i did try other things the last time i tried (couple of weeks ago) but that was using bones so it just spazzed out.
thanks for any tips
edit:
actually trying the parent - vertex again worked this time
still get the front wheels wobbling when you turn though
edit2:
adding mesh space node on the anims fixed the front wheels
fixed!
**for anyone else, heres how to replace the mesh in the car blueprint template with your own from blender **(worked here at least)
blender
chassis and wheels as seperate objects (no bones)
parent wheels to chassis, vertex - vertex (1 wheel at a time)
ue4
import as skel mesh with rigid body ticked (advanced)
physics asset, change chassis to box - reset -box
wheels physics type to kinematic
new anim blueprint - vehicle
drag from final animation pose - wheel handler
drag from that - mesh space ref
replace mesh and anim in sedan blueprint with what you just made
raz around in your new car ![]()
all thats left is to work out how to make the car lean?
and why if it goes on its side it self rights?
anyone?