what tool do i use in blender to set up the wheel/chassis hierarchy?
i know you dont use bones and some things ive tried are almost there but i need a little help to get it right
closest so far is:
parent - object, puts the wheel bones at 0,0,0 so the wheels flail around in ue4
parent - vertex, kind of works but only 2 wheels are ‘attached’ in ue4 and the front wheels go wobbly when you turn
i did try other things the last time i tried (couple of weeks ago) but that was using bones so it just spazzed out.
thanks for any tips
actually trying the parent - vertex again worked this time
still get the front wheels wobbling when you turn though
adding mesh space node on the anims fixed the front wheels
**for anyone else, heres how to replace the mesh in the car blueprint template with your own from blender **(worked here at least)
chassis and wheels as seperate objects (no bones)
parent wheels to chassis, vertex - vertex (1 wheel at a time)
import as skel mesh with rigid body ticked (advanced)
physics asset, change chassis to box - reset -box
wheels physics type to kinematic
new anim blueprint - vehicle
drag from final animation pose - wheel handler
drag from that - mesh space ref
replace mesh and anim in sedan blueprint with what you just made
raz around in your new car
all thats left is to work out how to make the car lean?
and why if it goes on its side it self rights?