[Blender] Bone Heat Weighting failed ):

Hey guys,

EDIT: Ok, it seems like this is due to the fact that this Model has so many seperate pieces. Arms, Fingers etc
are made out of multiple pieces. How could i get around this? I mean, Epic got this rigged, so there should be
a valid solution or did they really weight painted this by hand :open_mouth:

i just found some time to export the ThirdPerson Skeleton FBX file and checked if the RIG exports with it, but i seems i canā€™t find
it in Blender or itā€™s just not exported.

So i sat down and tried to rig it myself with Blenders Riggify. This works well till the point a want to Parent the Mesh to the Rig.

I get this all known ERROR: ā€œBone Heat Weighting: failed to find solution for one or more bonesā€.

What i tried to do (with the knowledge of nearly every Google Entry belonging to this ERROR):

  • Select the Mesh again, go into EDIT Mode, Select All and remove all doubles
  • Added Decimate Modifier
  • Deleted half of the Mesh and created a Mirror for it
  • Moved all bones (again) to be at the exact spot they should be at

But i still get this ERROR. I really hate rigging and this doesnā€™t help me getting over this feeling -_-

Assigning the Weight by hand is real pain and would take hours. Does someone have an idea why this happens
and has a secret solution to it? Or maybe someone has a good workflow to weight something like this by hand
(maybe iā€™m just to dump to weight it and thatā€™s why it takes hours for me).

If you need some more information just tell me. Iā€™m the biggest noob at this xD

Here are 2 pictures of the mesh and the rig:

http://puu.sh/d8BUo/8c240236b2.png

http://puu.sh/d8BUo/8c240236b2.png

Ok, to answer my own question yet again, this model is not fitted to get auto weighted. I went over to the Couch Knight Game
and Exported the Little Fighter Mesh. Now i got it rigged quite fast, although i miss some restrictions in the fingers. Maybe i can add these
later:

If iā€™m happy with it, i can upload the file for others to use it in Blender and Animate it for their projects. (: I, for example, only need a
test Mesh to code my Animation and fighting System.

Iā€™m not sure if the Texture is still usable for it though :X

EDIT: Ok, just using the old Material works just fine <3 Now i have something to play with

http://puu.sh/d8Nud/e923d4a5a7.jpg