I am starting to really learn UE4 with my team, and I am the only one who can create the 3D assets.
I actually spent 2-3 years modeling some “nice” rendering, and I consequently know very well how to use Blender and 3DSMax.
However, I am in a computer science school, 3D modeling/texturing is not my major at all (compared to programming) and I never created 3D assets for game, I am completely lost now.
I tried to watch many tutorials but I did not succeed to apply what I saw to some models I made.
Is my method right ?
- Create the high poly
- Texture the high poly
- Create the associated low poly
- Bake the texture from the high to the low poly
I am asking this because I am always stuck texturing my high poly which is simply too hard to texture (I have always been better at modeling that texturing unfortunately).
In order to learn simple baking and low poly modeling, I tried to create a wooden chair (simple, I know).
I obtained something like that :
However, I have two concerns about this chair :
- The thing is that, for object like that, with many “rotating” faces, it is difficult to texture it in a good way.
What do you use in order to texture it with some nice defects ? (knowing that I have all the needed texture, such as the wooden one)
- Is it a good way to texture it and after to project the details on a low poly ?
I could have post my questions on some famous 3D forums, but I prefere to ask you guys as I can also learn to create it in order to really fit with UE4 and to be as efficient as it can.