Blender + Apex Clothing: Tangents!?

Hia guys, once again!

I’ve been trying to set up cloth simulation for UE4, using Blender… to no avail.

I’ve followed this post, and this link. However, I could not get tangents to generate, like the good people on the post where saying to do. For me, it is faded out:

Kinda strange, since on that video right when he uploaded the file it faded in.

Any ideas?


i think you need to aplly some form of smoothing in your 3d program before exporting, otherwise the clothtool won’t know what to do

btw i have an updated version of the video

ohhhh I’ll try that out! Thanks a bunch man!

Is there a way to stop the apex material from warping when collisions are included?